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#Space sharks 3d shoulder pad driver#you talked about the upstream, but if the MAME driver I'm referring to isn't a fork of Mednafen/etc., then bringing up the upstream is again, irrelevant.Ĥ. That was irrelevant because people can use MAME 0.228 and have a bad experience. You introduced the word "official" and talked about people using MAME 0.78 as an example of why they may have a bad experience. I replied "MAME for what?" because MAME is good at some things, but not good at all things, in fact it's pretty terrible at console emulation (usually), so their answer was incomplete at best.ģ. Someone claimed that people should just stick to MAME.Ģ. I don't get what relevance this has to do with anything though, I'm kinda confused.ġ. Yes Mednafen is better than the libretro "Beetle" fork (see FF7 Reverb issue recently fixed for instance). #Space sharks 3d shoulder pad drivers#MAME's current drivers are not always forks of other emulators either, they are often their own emulators which use components from other emulators sometimes, but rewritten. I'm talking about MAME, IE official MAME. I don't think I understand what you mean by the word official here. And I say that as someone who has posted multiple unofficial. The same principle applies to MiSTer cores as well: you should be using the latest official release unless you have a specific reason to use a fork, and do so with the understanding that it would be very silly to badmouth MiSTer when you run into problems with Super MiSTer 2 Turbo Rainbow Edition (now with Speed Holes). There are emulators for which this isn't as true because upstream development pauses or halts, but the typical pattern is that forks start out exciting and then quickly fall behind. Without a specific reason, it's also a good idea to default to using upstream Mednafen rather than "Beetle", for example. My point was to focus on "official" rather than "MAME" (although MAME is by far the emulator most plagued by purportedly superior forks). Mednafen has a far superior Saturn emulator, PC-Engine Emulator, etc. Yes, officially, current MAME is pretty bad on numerous console drivers. A surprising number of people still run some variant of MAME 0.78, a version of MAME that's now older than most of its supported games were when it came out. actively-maintained upstream as opposed to some fork-of-a-fork that is missing years' worth of fixes and enhancements. I think the key word there is "official", i.e. As always, the correct answer is "it depends". MAME for what? Plenty of console drivers in MAME are pretty terrible when compared to Mednafen/bsnes/BlastEm!/etc. #Space sharks 3d shoulder pad Pc#This is of course on a desktop PC with a dedicated GPU and not a cheap SBC. I can't attest to this personally, but according to tests performed on the GroovyMame forums, Mame and GroovyMame using the lowlatency=1 setting on a VRR monitor are on par with PCB levels of lag. On the other hand, Mame and Mednafen both work very well. While I wont say this completely defeats the purpose, it certainly becomes a turd in the punch bowl. Retroarch does support syncing to the exact emulated refresh rate, but it seems to break when doing so AND disabling vsync. My personal experiences with this have been mixed. ![]() Of course VRR support does not instantly make an emulator accurate or lag free, but for some emulators this tech does put things in the same arena as OG hardware and the Mister. VRR setups (like Freesync and Gsync) typically solve the issues with non standard refresh rates of games as well as the added lag of vsync. #Space sharks 3d shoulder pad software#One thing that hasn't been mentioned as far as software emulation goes is variable refresh rate. Thats the advantage FPGA has over software Emulation, it can do all the Low Level emulation in parallel instead of series.Īnd it can do with with out hogging a High end PC resources to do it. It was a calculated trade off, going 95-98% in instead of 100% for accuracy to not to overtax a CPU. HiGain made by the guy who did BSNES was a slight compromise, slightly backs off the accuracy a hair for performance. This one part "all the retroarch cores" I am assuming doing it all on a Rasp Pi and not PC.īSNES (which is on the PC variants of Retroarch) is about as machine accurate as any FPGA core, but the catch it uses up alot of PC system resources, CPU and Ram. Raspberry Pi isn't a emulator, it's just a SOC some ways just like the DE 10 Nano. There only so much you could do in the 90s in software High level Emulation. ![]() SNES 9X did a better job, as the coder tried to do as much as he could in assembly but its off. LOL Kidding.īut seriously ZSNES is notorious for being inaccurate. ![]()
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